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Joe Sellars
X spot

From the
Ministry of
Thought
An Adventure in Office Politics...
D   o   g      E   a   t      D   o   g   


Credits:
Created by Darlene Waddington
Written by Darlene Waddington, Susan Chow and Tamara Williams
Art Design by Jeff Hilbers
Graphics by John Duggan
Interactive Design and Programming by Mitsu Hadeishi and Doug Cutrell
Additional Programming by Jimmy Huey and Monty Zukowski

  



  

Ministry of Thought
An Interactive
Sitcom about
Office Politics
"Dog Eat Dog" is a black comedy about the world of office politics. It's a chance to give your boss a piece of your mind, slack off on the job, hone your backstabbing skills and maybe even buy that little tropical island you've been dreaming of. As in real life, being a nice guy doesn't always work, so why bother with the straight and narrow?
  
Claw Your Way
To The Top...
or Slack Off
On The Job


  
Scott Walker, mail room.
Scott Walker, Mail Room

The game begins with the first day at work for Julie Bloom/Joe Sellars at Big Black Box Industries. Sales are sagging, money's tight, tension is running high among BBBI's twenty-four employees, and no one can even tell you what a black box is. Despite your four year degree, you start at the bottom of the heap, nothing more than a glorified secretary. There's nowhere to go but up or out, but do you have what it takes to make it?

Can you survive the rumor mill, jealous co-workers, incompetent temps and a bombing attempt by the director of human resources to become BBBI's next CEO? Or will you choose to raid talent from within and start your own highly profitable company? Retire to a mountaintop monastery and write self-help books? Or maybe meet your soulmate and live out the rest of your days on somebody else's salary?
  

Test and Torment
Your Personal Skills
Whichever way you go, you'll encounter new-age moms, Scamway sales reps, bitter ex-hippies, and over-the-hill "budding geniuses." You'll discover secret liaisons, cope with secretarial strikes, mingle at retirement parties for a senior officer who just won't go away, dodge toner spills, bring kleptomaniacs to justice and maybe even uncover the true identity of the mysterious CEO, Mr. Richman.
  
Artificial Intelligence
And Emotion
Dog Eat Dog's characters act and react like real people. Each character is unique, with their own moods, tastes and prejudices. They're unpredictable, emotional, they talk behind your back, and they remember what you say and do. A perfectly placed "flirt" might score points with the boss, but watch out--next time, you could be slapped with a sexual harrassment complaint.
  
A Mind Game
That's Played
Fast And Loose
Gameplay in Dog Eat Dog is centered around its interactive conversations. The player decides how to respond to a character by choosing from a collection of five or six "emotional stance" buttons. Choices include anything from "Kiss Up" to "Snub," "Brag" to "Be Humble," "Flirt," "Ignore," "Whine" or "Berate." Once a choice is made, a corresponding line of dialogue is delivered by the player's onscreen persona. An AI engine then determines an appropriate response for his conversational partner and the player has a chance to respond again. This verbal sparring allows players to manipulate and negotiate their path toward whatever goal they choose.
  
 
 
This simple, click-button interface allows the player to play fast and loose, making choices about what to say and do on an intuitive level. Certain techniques for handling people work, of course. Each character has a different personality and agenda, so it's important to learn which interpersonal tactics will impress him or her. But no conversation ever plays out exactly the way it did before so players must rely on their instincts to decide how to act in each situation.
  
AI Game Engine
The software engineers developed a proprietary AI game engine called the CAE to build these uniquely compelling interactions. Because the conversations are the storyline as well as the primary form of game play, the player is immersed directly in the drama in a way which would not be possible without this AI toolset.
  
Donna Brujo, product manager and your boss

Donna Brujo, Your Boss
  
A Game For Anyone Who Works
A game designed for both men and women to enjoy, "Dog Eat Dog" is a natural both at work and at home. The simple and effective graphical presentation is appropriate for both the Web and CD ROM presentation.
  
Added Bonus:
Office Screen Savers
Screen-savers with beautifully-rendered graphics with a workingman's theme have been designed to complement the Dog Eat Dog experience.

Tread
  
More Screen Savers:


  

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