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Recent projects members of our company have worked on include:
- Multi-user 3D chat world for Sony Corporation (development of the entire project)
- Digital production and video editing for Miranda July's performance art piece, The Swan Tool
- Java rich media development for Clickshot, Inc.
- Writing and research for a CD-ROM title to be released by Popular Science (via Wayforward)
- The 3D animated Game of Life for Hasbro Interactive (graphics) (Intelligamer review)
- Nintendo Starcraft for Blizzard Entertainment via Mass Media (graphics)
- Invictus: In the Shadows of Olympus
for Interplay (plot and character development)
- Xtreme Sports for the Color Gameboy for Infogrames (programming)
- Java animation, baseball statistics and game development for the Stadium of the Future project for Vyvx, Inc. via Sylent, Inc.
- Java development for MPath, Inc. (programming on back-end multi-user game network software)
- Multiuser voice chat room for Twin Sun, Inc.
- Web development for Asatsu America
- Design, art, and writing for Personal Genie
- Web Administration training course development for USWeb (course design, writing, editing, Excel programming, and Power Point presentations) via Sylent, Inc.
Original projects in development by Ministry of Thought (some are designs, some are close to fully developed):
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"Two For The Road" explores the strange and magical
world of personal relationships. Couples playing on- and
off-line can fight, flirt and philosophize as they travel the
highways of the American Southwest; or individual players
can test their personal skills against a computer-controlled
character of the opposite sex. Breakdowns, bankruptcy and
babies are just a few complications that arise to put the
relationship to the test. By the end of the trip, our pair may
wind up falling in love, becoming mortal enemies, or a little bit
of both.
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"Dog Eat Dog: An Adventure in Office Politics" is the
game about who you know, what you know and what they
know about you. As Big Black Box Industries' new hire, Julie
Bloom or Joe Sellars, you have nowhere to go but up or out.
Which way will you go?
Special bonus: office screen savers.
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"Fan Challenge" pits your baseball trivia smarts against the knowledge of other fans in the stadium. Why did Jimmy Piersall run the bases backward? How did Fungo get its name? Just what is a Baltimore Chop? If you know the answers to these imponderables - or if you're willing to guess - then this game is for you.
Also, baseball statistics.
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"Club Chat" invites users to socialize and play games over the
Internet by voice chatting (rather than typing) with up to 6
people at a time. Developed specifically for the Japanese
market, the first release includes the popular card game
Daifugo; future releases are planned to include 2D and 3D
navigation and more games to stimulate conversation and
friendship.
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"The Zone Of Zune" is a stunningly surrealistic interactive
adventure for conspiracy theorists and sci-fi buffs. "Bill", a
mentally-ill homeless youth with amnesia, struggles to stay
alive and learn the shocking truth about his past as he wanders
through an alien world ruled by a mysterious entity.
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"Babs" is a high-camp interactive soap opera. It follows the
crazy antics of Babs, a distressed housewife whose no-good
husband has just left her. Players interact with the voices in
Babs' head, which in turn lead her to make decisions that
dramatically affect her life.
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"Bearzy Wearzy" is the last of his species, and his part of
the forest is up for sale! Will Mr. Weasel, the unscrupulous
realtor, have his way and build condos on top of Bearzy's
home? Players of all ages guide Bearzy through perplexing
puzzles and arcades to his safe woodland haven in this
entertaining and educational game for CD ROM.
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A number of software tools have been created by Ministry of Thought's members to help develop concepts into products. They include a general purpose object-oriented development environment, an AI scripting tool, an animation and puzzle logic construction set, a distributed object networking tool and a voice conferencing utility. These technologies and toolsets allow quick modification and provide a full range of interactive possibilities for Internet and CD ROM development.
Members of Ministry of Thought have also contributed to the creation of these products or content (partial list):
- Web site regression testing applet and servlet development for Kaiser Permanente via Sylent, Inc.
- Love advice column for Willamette Week (writing)
- Nintendo Bass Fishin' for Mass Media (graphics)
- Nintendo 3D skateboard game for Mass Media (graphics)
- Freelance writing for the Condé Nast webzine Swoon
- Darkseed 2 for Cyberdreams (graphics)
- 11th Hour for Trilobyte, Inc. (Macintosh port and puzzle programming)
- Dragon's Lair for Advanced Microcomputer Systems (design)
- Speed Racer for Live! Interactive (graphics and programming)
- Castles II: Siege and Conquest for Interplay (writing)
- Donald's Alphabet Chase for Disney Interactive (design and production)
- Mickey's Runaway Zoo for Disney Interactive (design and production)
- Goofy's Railway Express for Disney Interactive (design and production)
- The Beauty and the Beast Print Kit for Disney Interactive (design, production, art direction, and programming)
- Mickey and Minnie's Fun Time Print Kit for Disney Interactive (design, production, art direction, and programming)
- Dick Tracy's Crimestoppers' Print Kit for Disney Interactive (design, production, and programming)
- The Aladdin Print Kit for Disney Interactive (design, co-production, art direction, and programming)
- Win, Lose or Draw Jr. for Disney Interactive (production)
- Ludwig's It's A Big World for Disney Interactive (design and production)
- Ducktales for Disney Interactive (production)
- Chip 'n' Dales' Rescue Rangers for Disney Interactive (production)
- Adventures in the Magic Kingdom for Disney Interactive (production)
- Mickey's Dangerous Chase for Disney Interactive (production)
- Win, Lose or Draw for Disney Interactive (production)
- Space Ace for Advanced Microcomputer Systems (writing and design)
- Star Trek III laser disc for Sega Enterprises (design)
- Stunt Island for Disney Interactive (art direction)
- Arachnophobia for Disney Interactive (art direction)
- Rocketeer for Disney Interactive (art direction)
- Hare Raising Havoc for Disney Interactive (art direction)
- Mickey's Reading for Disney Interactive (art direction)
- Baby's Day Out for Hitech Entertainment (design and programming)
- Paint Misbehavin' for Hitech Entertainment (design and programming)
- Mickey's Ultimate Challenge for Hitech Entertainment (port)
- Rollerblade Racer for Hitech Entertainment (programming)
- Mickey's Memory Challenge for Disney Software (programming)
- My Paint for Disney Interactive (programming)
- Dr. Doom's Revenge for Paragon (port)
- Sharkey's 3D Pool for Microprose (port)
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Other Ministry of Thought consulting projects include:
- Video hardware consulting for Stellar One
- Mathematical modeling and database management consulting on cattle genetics for Greenough Cattle Company
- Electronic commerce Web site consulting for Mackie, Inc.
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