Ministry of Thought
Darlene Waddington's Resume

Darlene Waddington
4809 Janvier Way
La Crescenta, CA 91214
(818) 957-4708
darlene@ministryofthought.com


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Ministry of Thought
PERSONAL STATEMENT

  
I have been creating computer entertainment since 1981. Over the years, I designed, scripted and produced products for a wide range of platforms and themes---coin-op action games like Dragon's Lair, educational games for Disney, and CD ROM adventures for adults like Dog Eat Dog: An Adventure In Office Politics. It is my goal to create innovative products that will inspire others and expand the expressive and artistic outlook of the industry as a whole.

I have also recently expanded my professional repertoire to include musical composition and scoring, and I'm currently developing my drawing skills. The following is a list of some of my accomplishments:

  
EXPERIENCE

Design and writing for a multi-user 3D chat world for Sony Corporation.

Design, art, and writing for Personal Genie.

Plot and character development for "Invictus: Shadows over Olympus" for Interplay.

Designs for Internet-based applications such as TV Planet! and Club Chat, a graphical voice-based chat room for Twinsun, Inc.

Designs, specs and trivia for the Fan Challenge, a part of The Digiratti Companies' Stadium Of The Future project, which delivers customized video, statitics and baseball themed interactive games to fans at the ballpark.

Concept and co-design (with Susan Chow) for Dog Eat Dog: An Adventure in Office Politics, an epic interactive sitcom. Also acted as contributing writer and editor on this CD ROM project for Trilobyte, Inc.

Concept and co-design (with Susan Chow) for Two For The Road, an interactive romantic comedy.

Co-wrote Two For The Road feature film script with Susan Chow.

Currently co-writing Magnificent, an action adventure feature film script with Susan Chow.

Concept and script for Bearzy Wearzy animated video short and developed episodes for TV series project for Medtech Video.

Co-concept (with Donna Stevens) and interactive scripts for Babs, an interactive soap opera.

Concept and co-design (with Jeff Hilbers) of the interactive slapstick comedy, Regular Guy.

Concept and co-design (with Jeff Hilbers) of the conspiracy-themed adventure game, The Zone Of Zune.

Contributing writer on Interplay's Castles II: Siege and Conquest, nominated 1993 Wargame of the Year by Computer Gaming World.

Concept, co-design and script (with Quicksilver Software) for Sunsoft's Charles Preston's African Adventure.

Soundtrack composer for Surf Nomad's home video, Surf! Surf! Surf!!!, available in surf shops around the country.

Produced and designed Jungle Cruise (PC) for Disney Software.

Produced and designed Route 66 (PC) for Disney Software.

Produced Ducktales (NES 8-bit and Game Boy, named "Game Boy Game of the Year" by PC Players' Magazine) for Disney Software.

Produced and designed Donald's Alphabet Chase (PC, Apple II, C64) for Disney Software. Earned SPA Gold.

Produced and designed Mickey's Runaway Zoo (PC, Apple II, C64) for Disney Software. Earned SPA Gold.

Produced and designed The Beauty and the Beast Print Kit (PC) for Disney Software. Earned SPA Gold.

Produced and designed Ludwig's It's A Big World (PC) for Disney Software.

Produced Chip 'n' Dales' Rescue Rangers (NES 8-bit) for Disney Software.

Produced Adventures in the Magic Kingdom (NES 8-bit) for Disney Software.

Produced Mickey's Dangerous Chase (Game Boy) for Disney Software.

Produced Win, Lose or Draw (NES 8-bit) for Disney Software.

Produced Win, Lose or Draw Jr. (PC, Apple II, C64) for Disney Software.

Produced and designed Mickey and Minnie's Fun Time Print Kit (PC) for Disney Software.

Produced and designed Dick Tracy's Crimestoppers' Print Kit (PC, C64) for Disney Software.

Co-produced and designed The Aladdin Print Kit (PC) for Disney Software.

Produced and designed Goofy's Railway Express (PC, C64) for Disney Software.

(As a producer at Disney, I also recruited development groups, negotiated contracts, established and tracked budgets, coordinated in-house and freelance resources, maintained schedules, oversaw testing and quality control, wrote box and manual copy, assisted in the development of marketing campaigns and participated in public relations events.)

Designed and wrote early experimental projects for CD-I for Tiger Media.

Designed kiosk games for the Illinois State Lottery.

Designed a series of laser disc coin-op games, including one based on the Star Trek III feature film, for Sega Enterprises.

Designed games and wrote interactive fiction for coin-op machines and a laser disc-based home entertainment console for Advanced Microcomputer Systems.

Co-wrote and designed the laser disc coin-op, Dragon's Lair for Advanced Microcomputer Systems.

Co-wrote and designed the laser disc coin-op, Space Ace for Advanced Microcomputer Systems.

  
EDUCATION

California State Polytechnic University, Pomona, 1983
Bachelor of Science, Communication Arts
Magna Cum Laude

Mount San Antonio College, Walnut, CA., 1979
Associate of Arts, Broadcast Communications
Dean's Honor Roll


EXAMPLES OF WORK

Design, writing and/or music:


  

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