| PERSONAL
STATEMENT
I have been creating computer entertainment since
1981. Over the years, I designed, scripted and
produced products for a wide range of platforms
and themes---coin-op action games like Dragon's
Lair, educational games for Disney, and CD ROM
adventures for adults like Dog Eat Dog: An
Adventure In Office Politics. It is my goal to
create innovative products that will inspire
others and expand the expressive and artistic
outlook of the industry as a whole.
I have also recently expanded my professional
repertoire to include musical composition and
scoring, and I'm currently developing my drawing
skills. The following is a list of some of my
accomplishments:
EXPERIENCE
Design and writing for a multi-user 3D chat world for Sony Corporation.
Design, art, and writing for Personal Genie.
Plot and character development for "Invictus: Shadows over Olympus"
for Interplay.
Designs for
Internet-based applications such as TV Planet!
and Club Chat, a graphical voice-based chat room
for Twinsun, Inc.
Designs, specs and
trivia for the Fan Challenge, a part of The Digiratti Companies' Stadium Of
The Future project, which delivers customized
video, statitics and baseball themed interactive
games to fans at the ballpark.
Concept and co-design
(with Susan Chow) for Dog Eat Dog: An Adventure
in Office Politics, an epic interactive sitcom.
Also acted as contributing writer and editor on
this CD ROM project for Trilobyte, Inc.
Concept and co-design
(with Susan Chow) for Two For The Road, an
interactive romantic comedy.
Co-wrote Two For
The Road feature film script with Susan Chow.
Currently co-writing
Magnificent, an action adventure feature film
script with Susan Chow.
Concept and script
for Bearzy Wearzy animated video
short and developed episodes for TV series
project for Medtech Video.
Co-concept (with
Donna Stevens) and interactive scripts for Babs,
an interactive soap opera.
Concept and co-design
(with Jeff Hilbers) of the interactive slapstick
comedy, Regular Guy.
Concept and co-design
(with Jeff Hilbers) of the conspiracy-themed
adventure game, The Zone Of Zune.
Contributing
writer on Interplay's Castles II: Siege and
Conquest, nominated 1993 Wargame of the Year by
Computer Gaming World.
Concept, co-design
and script (with Quicksilver Software) for
Sunsoft's Charles Preston's African Adventure.
Soundtrack
composer for Surf Nomad's home video, Surf! Surf!
Surf!!!, available in surf shops around the
country.
Produced and
designed Jungle Cruise (PC) for Disney Software.
Produced and
designed Route 66 (PC) for Disney Software.
Produced Ducktales
(NES 8-bit and Game Boy, named "Game Boy
Game of the Year" by PC Players' Magazine)
for Disney Software.
Produced and
designed Donald's Alphabet Chase (PC, Apple II, C64)
for Disney Software. Earned SPA Gold.
Produced and
designed Mickey's Runaway Zoo (PC, Apple II, C64)
for Disney Software. Earned SPA Gold.
Produced and
designed The Beauty and the Beast Print Kit (PC)
for Disney Software. Earned SPA Gold.
Produced and
designed Ludwig's It's A Big World (PC) for
Disney Software.
Produced Chip 'n'
Dales' Rescue Rangers (NES 8-bit) for Disney
Software.
Produced
Adventures in the Magic Kingdom (NES 8-bit) for
Disney Software.
Produced Mickey's
Dangerous Chase (Game Boy) for Disney Software.
Produced Win, Lose
or Draw (NES 8-bit) for Disney Software.
Produced Win, Lose
or Draw Jr. (PC, Apple II, C64) for Disney
Software.
Produced and
designed Mickey and Minnie's Fun Time Print Kit (PC)
for Disney Software.
Produced and
designed Dick Tracy's Crimestoppers' Print Kit (PC,
C64) for Disney Software.
Co-produced and
designed The Aladdin Print Kit (PC) for Disney
Software.
Produced and
designed Goofy's Railway Express (PC, C64) for
Disney Software.
(As a producer at
Disney, I also recruited development groups,
negotiated contracts, established and tracked
budgets, coordinated in-house and freelance
resources, maintained schedules, oversaw testing
and quality control, wrote box and manual copy,
assisted in the development of marketing
campaigns and participated in public relations
events.)
Designed and wrote
early experimental projects for CD-I for Tiger
Media.
Designed kiosk
games for the Illinois State Lottery.
Designed a series
of laser disc coin-op games, including one based
on the Star Trek III feature film, for Sega
Enterprises.
Designed games and
wrote interactive fiction for coin-op machines
and a laser disc-based home entertainment console
for Advanced Microcomputer Systems.
Co-wrote and
designed the laser disc coin-op, Dragon's Lair
for Advanced Microcomputer Systems.
Co-wrote and
designed the laser disc coin-op, Space Ace for
Advanced Microcomputer Systems.
EDUCATION
California State
Polytechnic University, Pomona, 1983
Bachelor of Science, Communication Arts
Magna Cum Laude
Mount San Antonio
College, Walnut, CA., 1979
Associate of Arts, Broadcast Communications
Dean's Honor Roll
EXAMPLES OF WORK
Design, writing
and/or music:
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