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QUALIFICATIONS
Freelance
Artist and Game Designer; 1993-Present
- Currently
using state-of-the-art 3D tools to create
art for computer games.
- Key
participant in interface design and in
determining the nature and complexity of
interactivity within products.
CD ROM titles
include Dark Seed II for Cyberdreams and Speed
Racer for Live Entertainment. I have created
graphics for Twinsun's website as well as Club
Chat. Sole artist for Fan Challenge and Two For
The Road. Worked as the lead
artist for the 3D animated CD ROM version of The
Game Of Life for Hasbro Interactive. I am presently the
lead artist for a 3D multiuser chat environment for
Sony.
Art
Director, Walt Disney Computer Software; 1990-1993
- Supervised
art production of over twenty projects
for Disney's "Buena Vista" and
"Disney Software" product lines.
- Produced
images and animation for both product
lines.
- Addressed art
issues for both published and licensed
products.
- Assisted in
new product design, promotion and
presentation.
- Recruited,
trained and maintained a staff of seven
contract artists.
- Coordinated
with contractors and staff producers to
maintain product quality.
- Set up a
hardware-software art production
environment, and evolved methodologies
for image and animation creation.
During this
period, I supervised and contributed art-as-needed
to the following PC-based titles: Dog Eat Dog: An
Adventure in Office Politics; Route 66; Jungle
Cruise; Stunt Island; Dick Tracy; Arachnophobia;
The Rocketeer; Hare Raising Havoc; The Beauty and
the Beast Print Kit; Mickey and Minnie's Fun Time
Print Kit; The Aladdin Print Kit and Mickey's
Reading; and a host of licensed cartridge games.
Staff
Artist, Cinemaware; 1986-1990
- Principal
contributing artist to Rocket Ranger and
It Came from the Desert on Amiga. Sole
artist on Wings Amiga.
- Created story
boards and contributed to new product
design and presentation.
Pre-Computer
Experience; 1974-1986
- Generated
tabloid and metro newspapers, magazines,
brochures, advertising, packaging and
catalogs in both B/W and 4-color.
- Produced air-brush
illustration. Created limited edition
serigraphs.
- Responsible
for design, layout, paste-up,
illustration, typesetting, camera, mark-up
and supervision, in both staff and
freelance situations.
EDUCATION
California State
University, Northridge, 1974
B.A. - Fine Arts
Art Center College
of Design - '91 '92
3 semesters, Alias lab
PERSONAL
STATEMENT
As an industry
veteran, my commitment is to innovation and
artistry in both game design and graphical
presentation techniques; I have no interest in
merely maintaining the status quo of computer
gaming or simple-mindedly chasing after the
latest trends. Instead, my purpose is to express
a unique, personal vision and to produce graphics
with memorable impact. The worlds I create may be
highly realistic or highly interpretive; the
theme, tone and interactive nature of each
product dictate my approach. To this end, I
typically employ both old and new technologies,
animation, video, 3D as well as 2D rendering
techniques... whatever it takes to make a strong
visual statement.
EXAMPLES OF
WORK
Design and/or art:
See also:
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