Ministry of Thought
Jeff Hilbers' Resume

Jeff Hilbers
4339 Beethoven Street
Los Angeles, CA 90066
(310) 821-4261
jeff@ministryofthought.com


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Ministry of Thought
QUALIFICATIONS

Freelance Artist and Game Designer; 1993-Present

  • Currently using state-of-the-art 3D tools to create art for computer games.
  • Key participant in interface design and in determining the nature and complexity of interactivity within products.

CD ROM titles include Dark Seed II for Cyberdreams and Speed Racer for Live Entertainment. I have created graphics for Twinsun's website as well as Club Chat. Sole artist for Fan Challenge and Two For The Road. Worked as the lead artist for the 3D animated CD ROM version of The Game Of Life for Hasbro Interactive. I am presently the lead artist for a 3D multiuser chat environment for Sony.

  
Art Director, Walt Disney Computer Software; 1990-1993

  • Supervised art production of over twenty projects for Disney's "Buena Vista" and "Disney Software" product lines.
  • Produced images and animation for both product lines.
  • Addressed art issues for both published and licensed products.
  • Assisted in new product design, promotion and presentation.
  • Recruited, trained and maintained a staff of seven contract artists.
  • Coordinated with contractors and staff producers to maintain product quality.
  • Set up a hardware-software art production environment, and evolved methodologies for image and animation creation.

During this period, I supervised and contributed art-as-needed to the following PC-based titles: Dog Eat Dog: An Adventure in Office Politics; Route 66; Jungle Cruise; Stunt Island; Dick Tracy; Arachnophobia; The Rocketeer; Hare Raising Havoc; The Beauty and the Beast Print Kit; Mickey and Minnie's Fun Time Print Kit; The Aladdin Print Kit and Mickey's Reading; and a host of licensed cartridge games.

  
Staff Artist, Cinemaware; 1986-1990

  • Principal contributing artist to Rocket Ranger and It Came from the Desert on Amiga. Sole artist on Wings Amiga.
  • Created story boards and contributed to new product design and presentation.

  
Pre-Computer Experience; 1974-1986

  • Generated tabloid and metro newspapers, magazines, brochures, advertising, packaging and catalogs in both B/W and 4-color.
  • Produced air-brush illustration. Created limited edition serigraphs.
  • Responsible for design, layout, paste-up, illustration, typesetting, camera, mark-up and supervision, in both staff and freelance situations.

  
EDUCATION

California State University, Northridge, 1974
B.A. - Fine Arts

Art Center College of Design - '91 '92
3 semesters, Alias lab

  
PERSONAL STATEMENT

As an industry veteran, my commitment is to innovation and artistry in both game design and graphical presentation techniques; I have no interest in merely maintaining the status quo of computer gaming or simple-mindedly chasing after the latest trends. Instead, my purpose is to express a unique, personal vision and to produce graphics with memorable impact. The worlds I create may be highly realistic or highly interpretive; the theme, tone and interactive nature of each product dictate my approach. To this end, I typically employ both old and new technologies, animation, video, 3D as well as 2D rendering techniques... whatever it takes to make a strong visual statement.

  
EXAMPLES OF WORK

Design and/or art:

See also:

  • Game of Life


  

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