Ministry of Thought
Jimmy Huey's Resume 

Jimmy Huey
3428 Millridge Drive 
West Covina, CA 91792 
(909) 598-6622 
jimmy@ministryofthought.com 

ruler 

ruler ruler 

 

Ministry of Thought 
EXPERIENCE 

Freelance Programmer, 1982-present 

Since 1982, I have been a freelanceprogrammer and designer in the computer game industry, working for a widevariety of publishers. I've worked in assembly language and C on the IBMPC, Sega Genesis, Super Nintendo, Nintendo, Atari ST, Apple IIgs, AppleII, Atari 800, Vic-20 and Commodore 64 platforms. In 1996, I joined Ministryof Thought as a general partner; I'm currently working on an authoring/animationtool for Windows 95. A list of my credits follows. 

I have worked on the following projects: 

Clickshot, Inc., 1999-2000 
Java rich media advertising games. 
Infogrames, 1998-1999 
Programming for Xtreme Sports for the Color Gameboy. 
The Digiratti Companies, Inc., 1997-1998 
Contributing programmer for Fan Challenge,a networked baseball trivia game. 
TwinSun, Inc., 1996-present 
Contributing programmer for Club Chat, a graphical voice based chat room for the Internet. 
Live Entertainment, 1995-1996 
Completed programing for Speed Racer,a driving arcade for the IBM PC. 
Hitech Entertainment, 1992-1994 
Designed and programmed Baby's Day Out,an arcade/puzzle game for the Sega Genesis, 1994. 
Designed and programmed Paint Misbehavin',a children's paint program for the IBM PC, 1993. 
Ported Mickey's Ultimate Challenge, achildren's puzzle game, to the Sega Genesis from the Super Nintendo, 1993. 
Contributing programmer for RollerbladeRacer, a sports/arcade game, for the Nintendo, 1992. 
Walt Disney Computer Software, 1990-1993 
Programmed Route 66, an adventure/strategygame, for the IBM PC, 1991-1993. 
Programmed Mickey's Memory Challenge,a children's educational product for the IBM PC, 1992. 
Programmed the Aladdin Print Kit, theBeauty and the Beast Print Kit, the Mickey and Minnie's Funtime Print Kit,and the Dick Tracy Print Kit, a series of children's creativity programsfor the IBM PC and the Commodore 64, 1990-1992. 
Saddleback Graphics, 1989-1994 
Programmed My Paint, a children's educationalpaint program, for the IBM PC CD-ROM, IBM PC, Apple IIgs, and Tandy VISCD-ROM platform, 1989-1994. 
Paragon, 1989 
Ported Dr. Doom's Revenge, a fighting/adventuregame, to the Atari ST from the Amiga, 1989. 
LIVE studios, 1989 
Developed the IBM PC speaker sound driverfor Future Classics, an arcade game for the IBM PC, 1989. 
Microprose, 1989 
Ported and enhanced Sharkey's 3D Pool,a sports/arcade game, to the IBM PC from the Atari ST, 1989. (AKA: 3D Pool) 
Ported Keith Van Eron's Pro Soccer, asports/arcade game, to the IBM PC from the Commodore 64, 1989. (AKA: SensibleSoccer) 
Epyx, 1986-1988 
Principal contributing programmer in aport of California Games, a sports/arcade game, to the Apple IIgs fromthe Commodore 64, 1988. 
Ported Streets Sports Soccer, a sports/arcadegame, to the Apple IIgs from the Commdore 64, 1988. 
Programmed Create-A-Calendar, a home productivityprogram, for the Commodore 64 and the Apple II, 1988. 
Designed and programmed Print Magic, ahome productivity program, for the Apple II, 1988. 
Ported Death Sword, a fighting game, tothe Apple II and IBM PC from the Commdore 64, 1987. (AKA: Barbarian) 
Contributing programmer in a port of Rad-Warrior,a platform game for the IBM PC from the Commdore 64, 1987. 
Contributing programmer in a port of WorldGames, a sports/arcade game, for the Apple II from the Commodore 64, 1987. 
Principal contributing programmer in aport of World Games, a sports/arcade game, to the IBM PC from the Commodore64, 1987. 
Principal contributing programmer in aport of Summer Games II, a sports/arcade game, to the IBM PC from the Commodore64, 1987. 
Ported World Karate Championship, a fighting/arcadegame, to the IBM PC from the Commodore 64, 1986. (AKA: International Karate) 
Ported Winter Games, a sports/arcade game,to the IBM PC from the Commodore 64, 1986. 
Random House Publishing, 1985 
Ported Santa's Christmas Games, a children'sarcade game, to the Commdore 64 from the Apple II, 1985. 
Activision, 1985 
Ported and enhanced Personal Filer , aflat-file database, to the Commodore 64 from the Apple II, 1985. 
Assisted in debugging Personal Filer,a flat-file database for the Apple II, 1985. 
Creative Software, 1984 
Designed and programmed Trolls and Tribulations,a platform game for the Commodore 64, Apple II, and Atari 800, 1984. 
Atarisoft, 1983-1984 
Ported Mario Bros., a platform game, tothe Apple II from the original Coin-Op, 1984. 
Contributing programmer in a port of Pacman,a maze game for the Vic 20, from the original Coin-Op, 1983. 
H.A.L. Labs, 1983 
Designed and programmed Vindicator, ashoot-em-up for the Apple II, 1983. 
Tronix, 1982-1983 
Designed and programmed Scorpion, a shoot-em-upfor the Vic 20, 1983. 
Designed and programmed Sidewinder, ashoot-em-up for the Vic 20, 1982. 
Designed and programmed Galactic Blitz!,a shoot-em-up for the Vic 20, 1982. 
Designed and programmed Swarm!, a shoot-em-upfor the Vic 20, 1982. 

 
EXAMPLES OF WORK 

Programmed and/or designed: 

 

GenealogyProjectsServices
Ministry of ThoughtContact Us
Ministry of Thought