| EXPERIENCE Freelance Programmer,
1982-present
Since 1982, I have
been a freelanceprogrammer and designer in the
computer game industry, working for a widevariety
of publishers. I've worked in assembly language
and C on the IBMPC, Sega Genesis, Super Nintendo,
Nintendo, Atari ST, Apple IIgs, AppleII, Atari
800, Vic-20 and Commodore 64 platforms. In 1996,
I joined Ministryof Thought as a general partner;
I'm currently working on an authoring/animationtool
for Windows 95. A list of my credits follows.
I have worked on
the following projects:
- Clickshot, Inc., 1999-2000
- Java rich media advertising games.
- Infogrames, 1998-1999
- Programming for Xtreme Sports for the Color Gameboy.
- The Digiratti
Companies, Inc., 1997-1998
- Contributing
programmer for Fan Challenge,a networked
baseball trivia game.
- TwinSun, Inc.,
1996-present
- Contributing
programmer for Club Chat, a graphical
voice based chat room for the Internet.
- Live
Entertainment, 1995-1996
- Completed
programing for Speed Racer,a driving
arcade for the IBM PC.
- Hitech
Entertainment, 1992-1994
- Designed and
programmed Baby's Day Out,an arcade/puzzle
game for the Sega Genesis, 1994.
- Designed and
programmed Paint Misbehavin',a children's
paint program for the IBM PC, 1993.
- Ported
Mickey's Ultimate Challenge, achildren's
puzzle game, to the Sega Genesis from the
Super Nintendo, 1993.
- Contributing
programmer for RollerbladeRacer, a sports/arcade
game, for the Nintendo, 1992.
- Walt Disney
Computer Software, 1990-1993
- Programmed
Route 66, an adventure/strategygame, for
the IBM PC, 1991-1993.
- Programmed
Mickey's Memory Challenge,a children's
educational product for the IBM PC, 1992.
- Programmed
the Aladdin Print Kit, theBeauty and the
Beast Print Kit, the Mickey and Minnie's
Funtime Print Kit,and the Dick Tracy
Print Kit, a series of children's
creativity programsfor the IBM PC and the
Commodore 64, 1990-1992.
- Saddleback
Graphics, 1989-1994
- Programmed My
Paint, a children's educationalpaint
program, for the IBM PC CD-ROM, IBM PC,
Apple IIgs, and Tandy VISCD-ROM platform,
1989-1994.
- Paragon, 1989
- Ported Dr.
Doom's Revenge, a fighting/adventuregame,
to the Atari ST from the Amiga, 1989.
- LIVE studios,
1989
- Developed the
IBM PC speaker sound driverfor Future
Classics, an arcade game for the IBM PC,
1989.
- Microprose,
1989
- Ported and
enhanced Sharkey's 3D Pool,a sports/arcade
game, to the IBM PC from the Atari ST,
1989. (AKA: 3D Pool)
- Ported Keith
Van Eron's Pro Soccer, asports/arcade
game, to the IBM PC from the Commodore 64,
1989. (AKA: SensibleSoccer)
- Epyx, 1986-1988
- Principal
contributing programmer in aport of
California Games, a sports/arcade game,
to the Apple IIgs fromthe Commodore 64,
1988.
- Ported
Streets Sports Soccer, a sports/arcadegame,
to the Apple IIgs from the Commdore 64,
1988.
- Programmed
Create-A-Calendar, a home
productivityprogram, for the Commodore 64
and the Apple II, 1988.
- Designed and
programmed Print Magic, ahome
productivity program, for the Apple II,
1988.
- Ported Death
Sword, a fighting game, tothe Apple II
and IBM PC from the Commdore 64, 1987. (AKA:
Barbarian)
- Contributing
programmer in a port of Rad-Warrior,a
platform game for the IBM PC from the
Commdore 64, 1987.
- Contributing
programmer in a port of WorldGames, a
sports/arcade game, for the Apple II from
the Commodore 64, 1987.
- Principal
contributing programmer in aport of World
Games, a sports/arcade game, to the IBM
PC from the Commodore64, 1987.
- Principal
contributing programmer in aport of
Summer Games II, a sports/arcade game, to
the IBM PC from the Commodore64, 1987.
- Ported World
Karate Championship, a fighting/arcadegame,
to the IBM PC from the Commodore 64, 1986.
(AKA: International Karate)
- Ported Winter
Games, a sports/arcade game,to the IBM PC
from the Commodore 64, 1986.
- Random House
Publishing, 1985
- Ported
Santa's Christmas Games, a
children'sarcade game, to the Commdore 64
from the Apple II, 1985.
- Activision,
1985
- Ported and
enhanced Personal Filer , aflat-file
database, to the Commodore 64 from the
Apple II, 1985.
- Assisted in
debugging Personal Filer,a flat-file
database for the Apple II, 1985.
- Creative
Software, 1984
- Designed and
programmed Trolls and Tribulations,a
platform game for the Commodore 64, Apple
II, and Atari 800, 1984.
- Atarisoft,
1983-1984
- Ported Mario
Bros., a platform game, tothe Apple II
from the original Coin-Op, 1984.
- Contributing
programmer in a port of Pacman,a maze
game for the Vic 20, from the original
Coin-Op, 1983.
- H.A.L. Labs,
1983
- Designed and
programmed Vindicator, ashoot-em-up for
the Apple II, 1983.
- Tronix, 1982-1983
- Designed and
programmed Scorpion, a shoot-em-upfor the
Vic 20, 1983.
- Designed and
programmed Sidewinder, ashoot-em-up for
the Vic 20, 1982.
- Designed and
programmed Galactic Blitz!,a shoot-em-up
for the Vic 20, 1982.
- Designed and
programmed Swarm!, a shoot-em-upfor the
Vic 20, 1982.
EXAMPLES OF WORK
Programmed and/or
designed:
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